What changed for Grey Knights in 11th edition

11th edition handed the Grey Knights a mixed pass rather than a sweeping cut. Several of the army's biggest elite pieces came down — the Dreadknight variants, the Land Raider Redeemer, and the core Terminator and Paladin squads all got cheaper — while a small cluster of characters ticked upward, headlined by Grand Master Voldus climbing a full 30 points. Three brand-new characters join the roster too, so there's a little more to relearn than the raw points suggest.

Summary

Detachments

The headline mechanical change is Detachment Points. Detachments are no longer free: each one now costs points out of your army total, scaling with game size — 2 at Incursion, 3 at Strike Force, 4 at Onslaught. That's a real budgeting decision layered on top of your unit picks, and it's the single biggest thing to relearn coming from 10th. For the Grey Knights the shelf gained three new detachments — Argent Assault, Fires of Purgation, and Immaterial Interdiction — while every 10th-edition option carries straight over and none were removed. The only new cost is that flat DP overhead.

New in 11th: Argent Assault, Fires of Purgation, Immaterial Interdiction. None removed.

DetachmentDP
Hallowed Conclave2
Warpbane Task Force3
Brotherhood Strike2
Augurium Task Force2
Sanctic Spearhead2
Banishers2
Argent Assault1New in 11th
Fires of Purgation1New in 11th
Immaterial Interdiction1New in 11th

Points changes

The pattern skews downward. Seven units got cheaper against five that rose, plus three new characters with no 10th-edition equivalent. Lead with the drops: the Grand Master in Nemesis Dreadknight came down 25 points, the Land Raider Redeemer fell 20, the bare Nemesis Dreadknight dropped 15, and both the Brotherhood Terminator Squad and the Paladin Squad shed 10 each at the four-model tier. Against that, the biggest single increase is Grand Master Voldus at +30. Note that some units are priced per squad size — check the tier you actually field.

UnitRole10th11thΔNotes
Grand Master in Nemesis DreadknightCharacters225200-25
Land Raider RedeemerVehicles270250-20
Grand Master VoldusCharacters110125+15
Nemesis DreadknightVehicles210195-15
Brotherhood LibrarianCharacters8090+10
Brotherhood Terminator SquadBattleline4: 150
5: 185
8: 300
10: 375
4: 140
5: 175
6: 300
9: 360
-10
-10
0
-15
Castellan CroweCharacters90100+10
Paladin SquadInfantry4: 180
5: 225
8: 360
10: 450
4: 170
5: 215
6: 360
9: 450
-10
-10
0
0
RazorbackTransports8575-10
RhinoTransports8070-10
Venerable DreadnoughtCharacters140130-10
Brother-CaptainCharacters9095+5
Purgation SquadInfantry5: 115
10: 230
5: 110
6: 220
-5
-10
Purifier SquadInfantry5: 125
10: 250
5: 130
6: 260
+5
+10
Strike SquadBattleline5: 120
10: 240
5: 115
6: 230
-5
-10
Champion of TitanCharacters90New in 11th
Dreadknight ChampionCharacters210New in 11th
Venerable Daemon SlayerCharacters175New in 11th
Brotherhood ChampionCharacters7070
Brotherhood ChaplainCharacters6565
Brotherhood TechmarineCharacters7070
Grand MasterCharacters9595
Interceptor SquadInfantry5: 125
10: 250
5: 125
6: 250
Land RaiderVehicles220220
Land Raider CrusaderVehicles220220
Stormhawk InterceptorVehicles160160
Stormraven GunshipVehicles280280
Stormtalon GunshipVehicles170170

Biggest increases

Are Grand Master Voldus still worth it?

The largest jump in the faction, up 30 points. That's a steep tax on a single character, but Voldus has always been bought as a force multiplier rather than a points-filler — the kind of centrepiece you build a list around. If he anchored your 10th-edition army, the extra 30 won't push him off the table; if he was a marginal include, this is the nudge to reassess.

Are Brotherhood Librarian still worth it?

Up 10 points, which lands harder on a support character than the number implies. The Librarian's worth has always been in what it enables around it rather than its own footprint, so the call comes down to how much your list leans on that support. In a build that already wants one, it stays a comfortable include; as a speculative add-on, it's easier to trim now.

Are Castellan Crowe still worth it?

Also up 10 points. Crowe is a characterful, faction-defining pick more than a raw-efficiency one, and 10 points won't be what makes or breaks his slot. If you run him for the flavour and the role he fills, keep him; if you were only counting the maths, the increase gives you a reason to double-check the fit.

Frequently asked questions

Did the Grey Knights get better in 11th edition?

On balance, yes. More units came down than went up, and the cuts landed on exactly the expensive elite pieces — Dreadknights, the Redeemer, Terminators and Paladins — that define how a Grey Knights army is built. Whether that turns into more wins depends on the wider meta, but on paper the faction left the transition able to field more of its signature units for the same points.

What got cheaper for Grey Knights in 11th edition?

Several of the army's marquee choices. The Grand Master in Nemesis Dreadknight dropped 25 points and the bare Nemesis Dreadknight 15, the Land Raider Redeemer came down 20, and the Brotherhood Terminator Squad and Paladin Squad each fell 10 at the four-model tier. Together those cuts make an elite, deep-striking Grey Knights list meaningfully cheaper to assemble than it was at the end of 10th.

How do Detachment Points work for Grey Knights in 11th edition?

Detachment Points are a new 11th-edition layer: your chosen detachment now costs points out of your army total, scaling with game size — 2 at Incursion, 3 at Strike Force, and 4 at Onslaught. Every Grey Knights detachment pays the same rate — including the three new ones — so it's simply a flat overhead you budget for before picking units.

Who are the new Grey Knights characters in 11th edition?

Three characters join with no 10th-edition equivalent: the Champion of Titan, the Dreadknight Champion, and the Venerable Daemon Slayer. They arrive alongside the general reshuffle — including Voldus's 30-point rise — and give the roster fresh options to slot into lists that previously leaned on the older character line-up.

Is now a good time to start a Grey Knights army?

It's a solid moment. The expensive centrepieces that make a Grey Knights force cost less than they did in 10th, the detachment shelf just gained three new options, and the elite, low-model-count playstyle means a starter collection stays manageable. If you've been eyeing the silver knights, the 11th-edition points make a first army easier to build toward — see the Starting a Grey Knights Army guide for a buying order.