What changed for Grey Knights in 11th edition
11th edition handed the Grey Knights a mixed pass rather than a sweeping cut. Several of the army's biggest elite pieces came down — the Dreadknight variants, the Land Raider Redeemer, and the core Terminator and Paladin squads all got cheaper — while a small cluster of characters ticked upward, headlined by Grand Master Voldus climbing a full 30 points. Three brand-new characters join the roster too, so there's a little more to relearn than the raw points suggest.
Summary
- 15 units repriced, 3 new, 10 unchanged
- Biggest drop: Grand Master in Nemesis Dreadknight (-25)
- Biggest rise: Grand Master Voldus (+15)
- Detachment Points: 2 / 3 / 4 at Incursion / Strike Force / Onslaught
Detachments
The headline mechanical change is Detachment Points. Detachments are no longer free: each one now costs points out of your army total, scaling with game size — 2 at Incursion, 3 at Strike Force, 4 at Onslaught. That's a real budgeting decision layered on top of your unit picks, and it's the single biggest thing to relearn coming from 10th. For the Grey Knights the shelf gained three new detachments — Argent Assault, Fires of Purgation, and Immaterial Interdiction — while every 10th-edition option carries straight over and none were removed. The only new cost is that flat DP overhead.
New in 11th: Argent Assault, Fires of Purgation, Immaterial Interdiction. None removed.
| Detachment | DP | |
|---|---|---|
| Hallowed Conclave | 2 | |
| Warpbane Task Force | 3 | |
| Brotherhood Strike | 2 | |
| Augurium Task Force | 2 | |
| Sanctic Spearhead | 2 | |
| Banishers | 2 | |
| Argent Assault | 1 | New in 11th |
| Fires of Purgation | 1 | New in 11th |
| Immaterial Interdiction | 1 | New in 11th |
Points changes
The pattern skews downward. Seven units got cheaper against five that rose, plus three new characters with no 10th-edition equivalent. Lead with the drops: the Grand Master in Nemesis Dreadknight came down 25 points, the Land Raider Redeemer fell 20, the bare Nemesis Dreadknight dropped 15, and both the Brotherhood Terminator Squad and the Paladin Squad shed 10 each at the four-model tier. Against that, the biggest single increase is Grand Master Voldus at +30. Note that some units are priced per squad size — check the tier you actually field.
| Unit | Role | 10th | 11th | Δ | Notes |
|---|---|---|---|---|---|
| Grand Master in Nemesis Dreadknight | Characters | 225 | 200 | -25 | |
| Land Raider Redeemer | Vehicles | 270 | 250 | -20 | |
| Grand Master Voldus | Characters | 110 | 125 | +15 | |
| Nemesis Dreadknight | Vehicles | 210 | 195 | -15 | |
| Brotherhood Librarian | Characters | 80 | 90 | +10 | |
| Brotherhood Terminator Squad | Battleline | 4: 150 5: 185 8: 300 10: 375 | 4: 140 5: 175 6: 300 9: 360 | -10 -10 0 -15 | |
| Castellan Crowe | Characters | 90 | 100 | +10 | |
| Paladin Squad | Infantry | 4: 180 5: 225 8: 360 10: 450 | 4: 170 5: 215 6: 360 9: 450 | -10 -10 0 0 | |
| Razorback | Transports | 85 | 75 | -10 | |
| Rhino | Transports | 80 | 70 | -10 | |
| Venerable Dreadnought | Characters | 140 | 130 | -10 | |
| Brother-Captain | Characters | 90 | 95 | +5 | |
| Purgation Squad | Infantry | 5: 115 10: 230 | 5: 110 6: 220 | -5 -10 | |
| Purifier Squad | Infantry | 5: 125 10: 250 | 5: 130 6: 260 | +5 +10 | |
| Strike Squad | Battleline | 5: 120 10: 240 | 5: 115 6: 230 | -5 -10 | |
| Champion of Titan | Characters | — | 90 | — | New in 11th |
| Dreadknight Champion | Characters | — | 210 | — | New in 11th |
| Venerable Daemon Slayer | Characters | — | 175 | — | New in 11th |
| Brotherhood Champion | Characters | 70 | 70 | — | |
| Brotherhood Chaplain | Characters | 65 | 65 | — | |
| Brotherhood Techmarine | Characters | 70 | 70 | — | |
| Grand Master | Characters | 95 | 95 | — | |
| Interceptor Squad | Infantry | 5: 125 10: 250 | 5: 125 6: 250 | — | |
| Land Raider | Vehicles | 220 | 220 | — | |
| Land Raider Crusader | Vehicles | 220 | 220 | — | |
| Stormhawk Interceptor | Vehicles | 160 | 160 | — | |
| Stormraven Gunship | Vehicles | 280 | 280 | — | |
| Stormtalon Gunship | Vehicles | 170 | 170 | — |
Biggest increases
Are Grand Master Voldus still worth it?
The largest jump in the faction, up 30 points. That's a steep tax on a single character, but Voldus has always been bought as a force multiplier rather than a points-filler — the kind of centrepiece you build a list around. If he anchored your 10th-edition army, the extra 30 won't push him off the table; if he was a marginal include, this is the nudge to reassess.
Are Brotherhood Librarian still worth it?
Up 10 points, which lands harder on a support character than the number implies. The Librarian's worth has always been in what it enables around it rather than its own footprint, so the call comes down to how much your list leans on that support. In a build that already wants one, it stays a comfortable include; as a speculative add-on, it's easier to trim now.
Are Castellan Crowe still worth it?
Also up 10 points. Crowe is a characterful, faction-defining pick more than a raw-efficiency one, and 10 points won't be what makes or breaks his slot. If you run him for the flavour and the role he fills, keep him; if you were only counting the maths, the increase gives you a reason to double-check the fit.
Frequently asked questions
Did the Grey Knights get better in 11th edition?
On balance, yes. More units came down than went up, and the cuts landed on exactly the expensive elite pieces — Dreadknights, the Redeemer, Terminators and Paladins — that define how a Grey Knights army is built. Whether that turns into more wins depends on the wider meta, but on paper the faction left the transition able to field more of its signature units for the same points.
What got cheaper for Grey Knights in 11th edition?
Several of the army's marquee choices. The Grand Master in Nemesis Dreadknight dropped 25 points and the bare Nemesis Dreadknight 15, the Land Raider Redeemer came down 20, and the Brotherhood Terminator Squad and Paladin Squad each fell 10 at the four-model tier. Together those cuts make an elite, deep-striking Grey Knights list meaningfully cheaper to assemble than it was at the end of 10th.
How do Detachment Points work for Grey Knights in 11th edition?
Detachment Points are a new 11th-edition layer: your chosen detachment now costs points out of your army total, scaling with game size — 2 at Incursion, 3 at Strike Force, and 4 at Onslaught. Every Grey Knights detachment pays the same rate — including the three new ones — so it's simply a flat overhead you budget for before picking units.
Who are the new Grey Knights characters in 11th edition?
Three characters join with no 10th-edition equivalent: the Champion of Titan, the Dreadknight Champion, and the Venerable Daemon Slayer. They arrive alongside the general reshuffle — including Voldus's 30-point rise — and give the roster fresh options to slot into lists that previously leaned on the older character line-up.
Is now a good time to start a Grey Knights army?
It's a solid moment. The expensive centrepieces that make a Grey Knights force cost less than they did in 10th, the detachment shelf just gained three new options, and the elite, low-model-count playstyle means a starter collection stays manageable. If you've been eyeing the silver knights, the 11th-edition points make a first army easier to build toward — see the Starting a Grey Knights Army guide for a buying order.