Interceptor Squad

Interceptor Squad is a Infantry unit in the Grey Knights faction for Warhammer 40k.

Points: 125 for 5 models.

1 Interceptor Justicar, 4-9 Interceptors

Interceptor squads embody the Grey Knights’ ability to respond rapidly to crises and emergent threats. Their teleporters enable them to flicker in and out of realspace, performing short-ranged teleport ’shunts’and bursting from the Warp repeatedly with guns blazing and Nemesis force weapons singing as they butcher the unsuspecting foe.

Standard kit: Every model is equipped with: storm bolter; Nemesis force weapon.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Incinerator12D6N/A6-11ignores cover, torrent
Psilencer2463501precision, psychic, sustained hits 1
Psycannon24338-12psychic
Storm bolter2423401rapid fire 2
Melee weapons
WeaponAWSSAPDAbilities
Close combat weapon33401-
Nemesis force weapon336-22psychic

Abilities

Personal Teleporters
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords