Disruption vs Take and Hold

An army with the Disruption Force Disposition facing one with Take and Hold is dealt Death Trap as its primary mission.

The opposing army is not playing the same mission: it is dealt Determined Acquisition. Reading only your own card is how a game gets lost from in front.

Disruption against Take-and-Hold. The Booby Trap action (Shooting phase; a friendly unit within range of a non-home objective or within an untrapped terrain area outside your deployment zone; unlimited uses, one terrain area each; completes immediately) traps the terrain area and places one of your operation markers in it. Each terrain area trapped this turn pays out, with a stacking bonus when the trapped terrain is an objective, and a separate payout when an enemy unit that started the turn in trapped terrain was destroyed. From the second battle round, non-home control pays at the end of your Command phase.

Primary scoring is capped at 15 victory points in a battle round and 45 across the game.