Disruption against Take-and-Hold. The Booby Trap action (Shooting phase; a friendly unit within range of a non-home objective or within an untrapped terrain area outside your deployment zone; unlimited uses, one terrain area each; completes immediately) traps the terrain area and places one of your operation markers in it. Each terrain area trapped this turn pays out, with a stacking bonus when the trapped terrain is an objective, and a separate payout when an enemy unit that started the turn in trapped terrain was destroyed. From the second battle round, non-home control pays at the end of your Command phase.
Scoring is capped at 15 victory points in a battle round and 45 across the game.