Take and Hold vs Disruption

An army with the Take and Hold Force Disposition facing one with Disruption is dealt Determined Acquisition as its primary mission.

The opposing army is not playing the same mission: it is dealt Death Trap. Reading only your own card is how a game gets lost from in front.

Take-and-Hold against Disruption. Every turn pays per objective you took this turn that you did not control at its start. From the second battle round, per-objective control pays at the end of your Command phase, with a stacking per-objective bonus for those inside the opponent's territory.

Primary scoring is capped at 15 victory points in a battle round and 45 across the game.