An army with the Take and Hold Force Disposition facing one with Disruption is dealt Determined Acquisition as its primary mission.
The opposing army is not playing the same mission: it is dealt Death Trap. Reading only your own card is how a game gets lost from in front.
Take-and-Hold against Disruption. Every turn pays per objective you took this turn that you did not control at its start. From the second battle round, per-objective control pays at the end of your Command phase, with a stacking per-objective bonus for those inside the opponent's territory.
Primary scoring is capped at 15 victory points in a battle round and 45 across the game.