What changed for Astra Militarum in 11th edition

11th edition is a friendly re-pricing for the Astra Militarum: of the sheets that moved, well over twice as many came down as went up, and four brand-new units joined the ranks. Most of the roster held its price, so if you played the Guard in 10th your collection plays the same — you'll just be able to field a little more armour and a few more bodies for the same total. On balance the regiments came out cheaper.

Summary

Detachments

The one genuinely new mechanic is Detachment Points. Detachments are no longer free — each now carries a points cost that comes out of your army total, scaling with game size: 2 at Incursion, 3 at Strike Force, 4 at Onslaught. That's a real budgeting decision on top of your unit choices, and it's the main thing to relearn coming from 10th. The Guard field eleven detachments in 11th — from Combined Arms and Hammer of the Emperor to Bridgehead Strike and Siege Regiment — including a pair of new arrivals, so there's a little more to choose from before you spend that DP.

New in 11th: Abhuman Auxiliaries, Designation Force. None removed.

DetachmentDP
Combined Arms2
Bridgehead Strike1
Siege Regiment2
Mechanised Assault2
Hammer of the Emperor2
Recon Element3
Grizzled Company3
Steel Hammer2
Armoured Infantry2
Abhuman Auxiliaries1New in 11th
Designation Force1New in 11th

Points changes

The pattern is a clear net cut: of the units that were re-priced, fifteen came down against six that rose, while the bulk of the roster stayed put and four new sheets arrived. The savings land squarely on the artillery and armour — the Basilisk dropped 25 (140 to 115), the Deathstrike came down 20, the Field Ordnance Battery 20, and Lord Marshal Dreir shed 25. The handful of increases are minor. Several units are priced per squad size, so check the tier you actually field before you tally.

UnitRole10th11thΔNotes
BanebladeVehicles450415-35
BanehammerVehicles420385-35
BaneswordVehicles450415-35
DoomhammerVehicles415380-35
HellhammerVehicles420385-35
ShadowswordVehicles410375-35
StormlordVehicles430395-35
StormswordVehicles465430-35
Commissar YarrickCharacters150120-30
BasiliskVehicles140115-25
Lord Marshal DreirCharacters10075-25
Centaur RSVTransports8565-20
DeathstrikeVehicles145125-20
Field Ordnance BatteryInfantry11090-20
Leman Russ CommanderCharacters235215-20
ValkyrieVehicles190170-20
Commissar GravesCharacters110125+15
Krieg Heavy Weapons SquadInfantry7560-15
ManticoreVehicles165150-15
Taurox PrimeTransports9075-15
WyvernVehicles11095-15
Bullgryn SquadInfantry3: 100
6: 200
3: 90
4: 200
-10
0
ChimeraTransports8575-10
Leman Russ DemolisherVehicles190180-10
TauroxTransports7565-10
Cadian Command SquadCharacters6560-5
Catachan Command SquadCharacters6560-5
Gaunt’s GhostsCharacters10095-5
HydraVehicles9590-5
KasrkinInfantry110105-5
Krieg Combat EngineersInfantry5: 60
10: 95
5: 65
6: 95
+5
0
Krieg Command SquadCharacters6560-5
Leman Russ VanquisherVehicles145150+5
Tempestus AquilonsInfantry10095-5
Tempestus ScionsInfantry5: 70
10: 140
5: 75
6: 150
+5
+10
Armoured SentinelsVehicles1: 65
2: 130
1: 65
2: 120
0
-10
Death RidersMounted & Beasts5: 60
10: 120
5: 60
6: 110
0
-10
Ogryn SquadInfantry3: 60
6: 130
3: 60
4: 120
0
-10
Scout SentinelsVehicles1: 55
2: 110
1: 55
2: 100
0
-10
Augmented Bone 'EadCharacters60New in 11th
Ciaphas CainCharacters70New in 11th
Front-line CommanderCharacters55New in 11th
Sentinel CommanderCharacters75New in 11th
Aegis Defence LineFortifications145145
Artillery TeamInfantry9595
Attilan Rough RidersMounted & Beasts5: 60
10: 120
5: 60
6: 120
Cadian CastellanCharacters5555
Cadian Heavy Weapons SquadInfantry6565
Cadian Recon SquadInfantry8080
Catachan Heavy Weapons SquadInfantry6565
CommissarCharacters3030
Commissar Graves on FootCharacters6565
HellhoundVehicles125125
Leman Russ Battle TankVehicles185185
Leman Russ EradicatorVehicles170170
Leman Russ ExecutionerVehicles170170
Leman Russ ExterminatorVehicles180180
Leman Russ PunisherVehicles150150
Lord Solar LeontusCharacters130130
Militarum Tempestus Command SquadCharacters8585
Ministorum PriestCharacters3535
Nork DeddogCharacters6060
Ogryn BodyguardCharacters4040
Primaris PsykerCharacters6060
Rogal Dorn Battle TankVehicles260260
Rogal Dorn CommanderCharacters290290
Sly MarboCharacters5555
Tech-Priest EnginseerCharacters4545
Ursula CreedCharacters8585

Biggest increases

Are Commissar Graves still worth it?

Up 15 points in 11th — now 125 versus 110 in 10th.

Are Krieg Combat Engineers still worth it?

Up 5 points in 11th — now 65 versus 60 in 10th.

Are Leman Russ Vanquisher still worth it?

Up 5 points in 11th — now 150 versus 145 in 10th.

Frequently asked questions

Did the Astra Militarum get better in 11th edition?

On points, yes. More than twice as many sheets came down as went up, and four new units add options on top, so most Guard lists can put a little more on the table than they could at the end of 10th — which for a gunline-and-bodies army is exactly what you want. Whether that becomes more wins depends on the wider meta, but the regiments came out of the transition cheaper and broader.

What got cheaper for the Astra Militarum in 11th edition?

The artillery and armour lead the savings. The Basilisk came down 25, the Deathstrike and the Field Ordnance Battery each dropped 20, and Lord Marshal Dreir shed 25. With fifteen sheets falling against only six rising, the cuts run right through the fire-support core — good news whether you build around massed guns or an armoured spearhead.

How do Detachment Points work for the Astra Militarum in 11th edition?

Detachment Points are the new 11th-edition overhead: your chosen detachment costs points out of your army total, scaling with game size — 2 at Incursion, 3 at Strike Force, 4 at Onslaught. Every Guard detachment pays into that same budget, so it's a flat cost you factor in before you start filling out the regiment.

Is now a good time to start an Astra Militarum army?

It's a strong moment. The signature tanks and guns are cheaper, four new units widen the range, and the buy-models-and-shoot playstyle is as approachable as ever. If the Guard have been calling, the 11th-edition points make a starter regiment easy to build toward — see the Starting an Astra Militarum Army guide for a buying order.