Gaunt’s Ghosts

Gaunt’s Ghosts is a Characters unit in the Astra Militarum faction for Warhammer 40k.

Points: 100 for 6 models.

1 Ibram Gaunt, 5 Tanith Ghosts

Colonel-Commissar Ibram Gaunt combines the positions of feared political officer and the regimental commander of the Tanith First and Only. Joined by the regiment’s stealthy and deadly officers and soldiers – those known as Gaunt’s Ghosts – Gaunt’s infamous raids, secretive missions and unlikely victories have cemented his legend.

Standard kit: Ibram Gaunt is equipped with: bolt pistol; Gaunt’s chainsword. 1 Tanith Ghost is equipped with: Corbec’s hot-shot lascarbine; straight silver knife. 1 Tanith Ghost is equipped with: Rawne’s lascarbine; straight silver knife. 1 Tanith Ghost is equipped with: Larkin’s long-las; straight silver knife. 1 Tanith Ghost is equipped with: Bragg’s autocannon; straight silver knife. 1 Tanith Ghost is equipped with: lascarbine; Mkoll’s straight silver knife.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Bragg’s autocannon48459-13heavy
Bolt pistol1212401pistol
Corbec’s hot-shot lascarbine24333-11assault
Larkin’s long-las36125-24heavy, precision
Lascarbine2433301assault
Rawne’s lascarbine2433301assault, sustained hits 1
Melee weapons
WeaponAWSSAPDAbilities
Gaunt’s chainsword523-11-
Straight silver knife33301-
Mkoll’s straight silver knife523-11devastating wounds, precision

Abilities

Tanith Camo-cloaks
Models in this unit have the Benefit of Cover.
Covert Stealth Team
At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In the Reinforcements step of your next Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

Core and army rules

Keywords

Keywords

Faction keywords