An army with the Reconnaissance Force Disposition facing one with Take and Hold is dealt Reconnaissance Sweep as its primary mission.
The opposing army is not playing the same mission: it is dealt Purge and Secure. Reading only your own card is how a game gets lost from in front.
Reconnaissance against Take-and-Hold. Spread out: three or more friendly units wholly within three different table quarters (none within 6 inches of the battlefield centre) pays at end of turn, with a higher tier for four units across four quarters - only the better tier scores. Each enemy unit destroyed pays a small amount. From the second battle round, non-home control pays at the end of your Command phase.
Primary scoring is capped at 15 victory points in a battle round and 45 across the game.