Reconnaissance vs Reconnaissance

When two Reconnaissance armies meet, both players are dealt Gather Intel.

Reconnaissance mirror. The first battle round pays well for holding a central objective at end of turn. The Extract Intelligence action (Shooting phase from the second battle round onwards; a unit within range of a non-home objective with none of your operation markers within range of it; unlimited uses, one objective each; completes at end of turn if the unit controls that objective) places one of your operation markers within range of that objective, and each completed action pays heavily at end of turn. From the second battle round non-home control also pays at the end of your Command phase. End of battle pays twice: for three or more of your markers on the battlefield, and for a marker within range of the opponent's home objective.

Primary scoring is capped at 15 victory points in a battle round and 45 across the game.