Sabotage

Priority-Assets mirror. The Sabotage action (Shooting phase; a unit within range of a non-home objective; unlimited uses, one objective each; completes at end of turn if that unit controls that objective) commits sabotage. Each saboteur pays at the end of your turn, with a stacking per-unit bonus for saboteurs within range of objectives in the opponent's territory. From the second battle round, non-home control pays at the end of your Command phase.

Scoring is capped at 15 victory points in a battle round and 45 across the game.

Dealt by