Purge and Secure

Take-and-Hold against Reconnaissance. End of turn pays once when a kill touched the objectives: either a friendly unit within range of an objective destroyed an enemy unit, or an enemy unit that started the turn within range of an objective was destroyed (one or the other, not both). From the second battle round, per-objective non-home control pays at the end of your Command phase, and freshly seized non-home objectives pay again at end of turn.

Scoring is capped at 15 victory points in a battle round and 45 across the game.

Dealt by