Bring It Down

Bring down the big targets. Score per enemy model with a Wounds characteristic of 10 or more destroyed this turn, evaluated at the end of a turn; tactical play scores more per kill but caps at 5 VP. If there are no such enemy models on the battlefield when drawn, you can discard this card and draw one new Secondary Mission card.

This card can be taken as a Fixed mission, kept for the whole battle instead of drawn and cycled, and it scores differently when it is.