Transports

TRANSPORT models ferry other units across the battlefield, keeping passengers safe until they need to strike. This section covers transport capacity, how units embark and disembark, and the different disembark modes — including the dangerous emergency disembark when a TRANSPORT is destroyed.

Transport capacity

Every TRANSPORT model lists a transport capacity on its datasheet, which spells out both the kind of models allowed aboard and the maximum number it can hold. A single TRANSPORT can carry more than one unit at once, provided there is enough remaining capacity for every model involved.

You do not have to start passengers on foot. During the Declare Battle Formations step at the start of the game, you may set units up already embarked inside any friendly TRANSPORT that has enough spare capacity to hold the entire unit.

Embarking

From the first battle round onward, a unit can climb aboard a friendly TRANSPORT immediately after it finishes a Normal, Advance, or Fall Back move, so long as all of the following are true:

When a unit embarks, the active player lifts it off the table and sets it aside. It is now embarked and counts as not being on the battlefield until it disembarks.

Disembarking

In the active player's Movement phase, each unit embarked within a TRANSPORT may leave it by making a disembark move. Disembarking is a Movement-phase action for the owning player, giving the passengers a chance to deploy and then act.

Disembark moves

A disembark move sets the unit up within a set-up distance measured from the TRANSPORT, and the mode you use determines that distance and what the unit may do afterward. A unit is eligible to disembark only if it is embarked in a TRANSPORT that is on the battlefield, it did not embark in that TRANSPORT this phase, and that TRANSPORT has performed neither an Advance nor a Fall Back move this phase.

Before you move, select a mode:

In every mode, set each model up wholly within the relevant set-up distance of the TRANSPORT.

Emergency disembark

If a TRANSPORT is destroyed while units are still inside it, those passengers bail out under fire. Before the wreck is removed, the active player makes an emergency disembark move with each embarked unit.

An emergency disembark uses a 6" set-up distance. First, make a hazard roll for each model in the unit. Then set each model up wholly within 6" of the TRANSPORT and as close to it as you can — any model that cannot be placed this way is destroyed. Afterward the unit is battle-shocked and is not eligible to declare a charge for the rest of the turn.

Frequently asked questions

How does transport capacity work in Warhammer 40,000 11th edition?

Every TRANSPORT model lists a transport capacity on its datasheet stating both the type of models allowed aboard and the maximum number it can hold. A single TRANSPORT can carry more than one unit at once, as long as there is enough remaining capacity for every model involved.

How do units embark on a Transport in 40k?

From the first battle round onward, a unit can embark immediately after finishing a Normal, Advance, or Fall Back move, provided every model ends within 3" of the TRANSPORT, the unit did not itself arrive on the battlefield this turn, it is a type the TRANSPORT can carry, and there is enough remaining capacity. The embarked unit is removed from the table and counts as not being on the battlefield until it disembarks.

What are the disembark modes in Warhammer 40,000?

There are three: Rapid Disembark and Tactical Disembark use a 3" set-up distance, while Combat Disembark uses 6". Rapid applies after the TRANSPORT made a Normal or ingress move and blocks charging that turn, Tactical is used when the TRANSPORT stayed put and lets the unit then make a Normal or Advance move, and Combat is the fallback that requires a hazard roll and leaves the unit battle-shocked and unable to charge.

What happens when a Transport is destroyed in 40k?

Before the wreck is removed, the active player makes an emergency disembark move with each embarked unit using a 6" set-up distance. First make a hazard roll for each model, then set them up wholly within 6" and as close to the TRANSPORT as possible — any model that cannot be placed this way is destroyed.

Can a unit embark already inside a Transport at the start of a 40k game?

Yes — during the Declare Battle Formations step you may set units up already embarked inside any friendly TRANSPORT that has enough spare capacity to hold the entire unit. You do not have to start passengers on foot.