Wolf Guard Headtakers

Wolf Guard Headtakers is a Mounted & Beasts unit in the Space Marines faction for Warhammer 40k.

Points: 85 for 3 models.

3-6 Wolf Guard Headtakers, 0-6 Hunting Wolves

It is the duty of Wolf Guard Headtakers to break through the enemy line and hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves. These cunning beasts scatter enemy formations and harry the Headtakers’ prey, enabling their handlers to close in and dispense the Allfather’s justice with their master-crafted weapons.

Standard kit: Every Wolf Guard Headtaker is equipped with: heavy bolt pistol; master-crafted power weapon; storm shield. Every Hunting Wolf is equipped with: teeth and claws.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Heavy bolt pistol18134-11pistol
Melee weapons
WeaponAWSSAPDAbilities
Master-crafted power weapon435-22-
Paired master-crafted power weapons635-22-
Teeth and claws34401-

Abilities

Let Loose the Wolves
At the start of the Declare Battle Formations step, split this unit into two units, one containing all of its HEADTAKERS models and one containing all of its HUNTING WOLVES models, with new Starting Strengths accordingly.
Headhunters
At the start of the battle, select one unit from your opponent’s army to be this unit’s quarry. Weapons equipped by HEADTAKERS models in this unit have the [DEVASTATING WOUNDS] and [PRECISION] abilities while targeting its quarry. Each time this unit’s quarry is destroyed, select one new enemy unit to be this unit’s quarry. This ability can be used even if this unit is embarked within a Transport.
Hunting Hounds
While this unit is within 6" of one or more friendly Space Wolves Character models (excluding Wulfen models), if this unit is not Battle-shocked, HUNTING WOLVES models in it have an Objective Control characteristic of 1.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords