Warpsmith is a Characters unit in the Chaos Space Marines faction for Warhammer 40k.
Points: 70.
With outlawed knowledge of the deeper mysteries of the machine, Warpsmiths maintain their warband’s arsenal of armoured vehicles, and violate enemy war engines with utterances of corrupted code. Fused with a writhing nest of semi-sentient mechatendrils, they seek not only to employ technology, but to subjugate it.
Standard kit: This model is equipped with: flamer tendril; melta tendril; plasma pistol; forge weapon.
M: 6"
T: 4
Sv: 2+
W: 4
Ld: 6+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Flamer tendril
12
D6
N/A
3
0
1
pistol, torrent, ignores cover
Melta tendril
6
1
2
8
-4
D3
pistol, melta 2
Plasma pistol – standard
12
1
2
7
-2
1
pistol
Plasma pistol – supercharge
12
1
2
8
-3
2
pistol, hazardous
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Forge weapon
4
3
6
-2
2
Anti-Vehicle 4+
Abilities
Warpsmith
While this model is within 3" of one or more friendly Heretic Astartes Vehicle units, this model has the Lone Operative ability.
Master of Mechanisms
In your Command phase, select one friendly Heretic Astartes Vehicle model within 3" of this model. That VEHICLE model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per Command phase.
Enrage Machine Spirits
At the end of your Movement phase, select one enemy VEHICLE unit within 12" of this model. That unit must take a Battle-shock test.