Warp Spiders

Warp Spiders is a Infantry unit in the Aeldari faction for Warhammer 40k.

Points: 105 for 5 models.

1 Warp Spider Exarch, 4-9 Warp Spiders

Warp Spiders attack without warning. They do this with their jump generators – arcane dimensional devices that allow them to make short but dangerous leaps through the immaterium. When they return to reality, Warp Spiders fire clouds of razor-sharp monofilament wire at the foe, slicing them apart as they writhe in a doomed effort to escape.

Standard kit: The Warp Spider Exarch is equipped with: Exarch’s death spinner; close combat weapon. Every Warp Spider is equipped with: death spinner; close combat weapon.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Death spinner12D6N/A4-11ignores cover, torrent
Death weavers6D6N/A4-11ignores cover, torrent, twin-linked
Exarch’s death spinner12D6N/A6-21ignores cover, torrent
Spinneret rifle18D6N/A5-11ignores cover, torrent
Melee weapons
WeaponAWSSAPDAbilities
Close combat weapon23301-
Powerblade array1034-21lethal hits, twin-linked
Powerblades534-21lethal hits, twin-linked

Abilities

Flickerjump
In your Movement phase, each time this unit is selected to make a Normal move, it can use this ability. If it does, until the end of the turn, this unit is not eligible to declare a charge and models in it have a Move characteristic of 24". Each time this unit uses this ability, at the end of the phase, roll one D6 for each model in this unit: for each 1, this unit suffers 1 mortal wound.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords