Troupe Master is a Characters unit in the Aeldari faction for Warhammer 40k.
Points: 75.
Choreographers of conflict, Troupe Masters direct their comrades’ reactions to the fates of battle and ensure their performance in the theatre of war is as perfect as it can be. They are blisteringly swift and deadly warriors, and with the consent of their peers they act as focal points of their Troupes.
Standard kit: This model is equipped with: shuriken pistol; Troupe Master’s blade; flip belt.
M: 8"
T: 3
Sv: 6+
Invulnerable save: 4
W: 4
Ld: 6+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Fusion pistol
6
1
2
8
-4
D6
assault, melta 2, pistol
Neuro disruptor
12
1
2
4
-2
1
anti-infantry 2+, assault, pistol
Shuriken pistol
12
1
2
4
-1
1
assault, pistol
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Harlequin’s special weapon
6
2
4
-1
2
devastating wounds
Troupe Master’s blade
5
2
5
-2
2
devastating wounds
Abilities
Choreographer of War
While this model is leading a unit, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
Cegorach’s Favour
Each time this model makes a melee attack, you can re-roll a Hit roll of 1 and add 1 to the Wound roll.
Core and army rules
Leader (Core)
Battle Focus (Faction)
Disparate Paths (Faction)
Travelling Players (Fortification)
Flip Belt (Wargear)
Wargear options
This model’s shuriken pistol can be replaced with one of the following:
1 fusion pistol
1 neuro disruptor
This model's Troupe Master's blade can be replaced with 1 Harlequin's special weapon.