Troupe

Troupe is a Infantry unit in the Aeldari faction for Warhammer 40k.

Points: 85 for 5 models.

1 Lead Player, 4-11 Players

The Players of Harlequin Troupes perform with breathtaking skill, whether their stage is a wraithbone and glass amphitheatre bathed in crystalline light, or the firelit hell of the battlefield. They tumble, sprint and leap with beautiful agility, every squeeze of a trigger and slash of a blade bringing death to the enemy.

Standard kit: Every model is equipped with: shuriken pistol; Harlequin’s blade, flip belt.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Fusion pistol6138-4D6assault, melta 2, pistol
Neuro disruptor12134-21anti-infantry 2+, assault, pistol
Shuriken pistol12134-11assault, pistol
Melee weapons
WeaponAWSSAPDAbilities
Harlequin’s blade533-11devastating wounds
Harlequin’s special weapon434-11devastating wounds
Power sword534-21devastating wounds

Abilities

Dance of Death
At the start of the Fight phase, select one of the following abilities for this unit to gain until the end of the phase: • Hero’s Prowess: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. • Villain’s Doom: Each time a model in this unit makes an attack, add 1 to the Wound roll. • Trickster’s Grace: Each time an attack targets this unit, subtract 1 from the Hit roll.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords