Terminator Squad

Terminator Squad is a Infantry unit in the Space Marines faction for Warhammer 40k.

Points: 175 for 5 models.

1 Terminator Squad Leader, 4-9 Terminators

Each suit of Terminator armour is a precious relic that enables a Black Templar veteran to survive anything from teleportation to the blows of hulking xenos. Shards of the Emperor’s armour set into the suit are even said to ward away malef ic witchery. So equipped, heavily armed Terminator Squads can appear amid the foe or stride openly towards them, firing their weapons all the while.

Standard kit: Every model is equipped with: storm bolter; power fist.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Assault cannon2463601devastating wounds
Cyclone missile launcher – frag362D63401blast
Cyclone missile launcher – krak36239-2D6-
Heavy flamer12D6N/A5-11ignores cover, torrent
Storm bolter2423401rapid fire 2
Melee weapons
WeaponAWSSAPDAbilities
Chainfist348-22anti-vehicle 3+
Power fist338-22-
Power weapon435-21-

Abilities

Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" of that token and not within 9" of any enemy models. That token is then removed.
Judgement of the Weak
Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of this unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords