Terminator Squad is a Infantry unit in the Space Marines faction for Warhammer 40k.
Points: 170 for 5 models.
1 Terminator Sergeant, 4-9 Terminators
Terminator armour is a marvel of technology that enables its wearer to survive anything, from the stresses of teleportation to earth-shaking artillery bombardments. So equipped, Terminator Squads can appear in the midst of the foe or stride unstoppably across the field towards them, firing their weapons all the while.
Standard kit: Every model is equipped with: storm bolter; power fist.
M: 5"
T: 5
Sv: 2+
Invulnerable save: 4
W: 3
Ld: 6+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Assault cannon
24
6
3
6
0
1
devastating wounds
Cyclone missile launcher – frag
36
2D6
3
4
0
1
blast
Cyclone missile launcher – krak
36
2
3
9
-2
D6
-
Heavy flamer
12
D6
N/A
5
-1
1
ignores cover, torrent
Storm bolter
24
2
3
4
0
1
rapid fire 2
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Chainfist
3
4
8
-2
2
anti-vehicle 3+
Power fist
3
3
8
-2
2
-
Power weapon
4
3
5
-2
1
-
Abilities
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" of that token and not within 9" of any enemy models. That token is then removed.
Fury of the First
Each time a model in this unit makes an attack that targets your Oath of Moment target, add 1 to the Hit roll.
Core and army rules
Deep Strike (Core)
Oath of Moment (Faction)
Wargear options
For every 5 models in this unit, 1 Terminator’s storm bolter can be replaced with one of the following:
1 assault cannon
1 heavy flamer
1 cyclone missile launcher and 1 storm bolter.*
Any number of models can each have their power fist replaced with 1 chainfist.
The Terminator Sergeant’s power fist can be replaced with 1 power weapon.