Terminator Assault Squads are armed with devastating close-combat weaponry perfect for ferocious assaults and savage boarding actions. They rush to engage the enemy’s greatest warriors, shredding the foe with lightning claws or shattering their skulls with thunder hammers.
Standard kit: Every model is equipped with: thunder hammer; storm shield.
M: 5"
T: 5
Sv: 2+
Invulnerable save: 4
W: 3
Ld: 6+
OC: 1
Weapons
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Thunder hammer
3
3
8
-2
2
devastating wounds
Twin lightning claws
6
3
5
-2
1
twin-linked
Abilities
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Terminatus Assault
At the start of the Fight phase, each enemy unit within Engagement Range of this unit must take a Battle-shock test.
Core and army rules
Deep Strike (Core)
Oath of Moment (Faction)
Storm Shield (Wargear)
Wargear options
Any number of models can each have their thunder hammer and storm shield replaced with 1 twin lightning claws.