Termagants is a Battleline unit in the Tyranids faction for Warhammer 40k.
Points: 60 for 10 models.
10-20 Termagants
Scuttling predators that attack in huge swarms, Termagants were originally spawned to roam the tight arterial passages of hive ships and hunt intruders. They harry their prey with a hail of firepower, seeking always to outflank and envelop their victims as they erode their numbers.
Standard kit: Every model is equipped with: fleshborer; chitinous claws and teeth.
M: 6"
T: 3
Sv: 5+
W: 1
Ld: 8+
OC: 2
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Fleshborer
18
1
4
5
0
1
assault
Shardlauncher
18
D3
4
5
0
1
blast, heavy
Spike rifle
24
1
4
4
-1
1
heavy
Strangleweb
18
D6
N/A
2
0
1
assault, devastating wounds, torrent
Termagant devourer
18
2
4
4
0
1
-
Termagant spinefists
12
2
4
3
0
1
assault, pistol, twin-linked
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Chitinous claws and teeth
1
4
3
0
1
-
Abilities
Skulking Horrors
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
Core and army rules
Synapse (Faction)
Wargear options
All models in this unit can each have their fleshborer replaced with 1 Termagant devourer.
All models in this unit can each have their fleshborer replaced with 1 Termagant spinefists.
For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 shardlauncher
For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 spike rifle.
For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 strangleweb