Sorcerer In Terminator Armour is a Characters unit in the Chaos Space Marines faction for Warhammer 40k.
Points: 80.
The powers of a warband’s Sorcerers lend a sickening occult advantage to elite infantry spearheads. Girded in warsuits of sigil-etched Terminator armour, they are able to support gruelling boarding actions, assault through daemon-haunted labyrinths or fight on the front line against swarming, ignorant loyalists.
Standard kit: This model is equipped with: combi-bolter; Infernal Gaze; force weapon.
M: 5"
T: 5
Sv: 2+
Invulnerable save: 4
W: 5
Ld: 6+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Combi-bolter
24
2
3
4
0
1
rapid fire 2
Combi-weapon
24
1
4
4
0
1
anti-infantry 4+, devastating wounds, rapid fire 1
Infernal Gaze – witchfire
24
D6
3
5
-1
D3
psychic
Infernal Gaze – focused witchfire
24
D6
3
6
-2
D3
devastating wounds, hazardous, psychic
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Force weapon
4
3
6
-1
D3
psychic
Abilities
Warptime (Psychic)
While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Death Hex (Psychic)
At the start of your Shooting phase, one Psyker with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
Core and army rules
Deep Strike (Core)
Leader (Core)
Dark Pacts (Faction)
Chaos Familiar (Wargear)
Wargear options
This model’s combi-bolter can be replaced with 1 combi-weapon.