Sorcerer In Terminator Armour is a Characters unit in the Chaos Daemons faction for Warhammer 40k.
Points: 80.
Standard kit: This model is equipped with: combi-bolter; Infernal Gaze; force weapon.
M: 5"
T: 5
Sv: 2+
Invulnerable save: 4
W: 5
Ld: 6+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Infernal Gaze – focused witchfire
24
D6
3
6
-2
D3
devastating wounds, hazardous, psychic
Infernal Gaze – witchfire
24
D6
3
5
-1
D3
psychic
Combi-bolter
24
2
3
4
0
1
rapid fire 2
Combi-weapon
24
1
4
4
0
1
anti-infantry 4+, devastating wounds, rapid fire 1
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Force weapon
4
3
6
-1
D3
psychic
Abilities
Warptime (Psychic)
While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Death Hex (Psychic)
At the start of your Shooting phase, one Psyker with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
Core and army rules
Deep Strike (Core)
Leader (Core)
Dark Pacts (Faction)
Chaos Familiar (Wargear)
Wargear options
This model’s combi-bolter can be replaced with 1 combi-weapon.