Scout Sentinels is a Vehicles unit in the Genestealer Cults faction for Warhammer 40k.
Points: 55.
1-2 Scout Sentinels
Standard kit: Every model is equipped with: multi-laser; close combat weapon.
M: 10"
T: 7
Sv: 3+
W: 7
Ld: 7+
OC: 2
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Heavy flamer
12
D6
N/A
5
-1
1
ignores cover, torrent
Hunter-killer missile
48
1
4
14
-3
D6
one shot
Lascannon
48
1
4
12
-3
D6+1
-
Multi-laser
36
4
4
6
0
1
-
Missile launcher – frag
48
D6
4
4
0
1
blast, heavy
Missile launcher – krak
48
1
4
9
-2
D6
heavy
Plasma cannon – standard
36
D3
4
7
-2
1
blast
Plasma cannon – supercharge
36
D3
4
8
-3
2
blast, hazardous
Autocannon
48
2
4
9
-1
3
-
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Close combat weapon
2
4
6
0
1
-
Sentinel chainsaw
3
4
6
-1
1
-
Abilities
Daring Recon
At the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time a friendly ASTRA MILITARUM model makes an attack that targets that unit, re-roll a Hit roll of 1.
Core and army rules
Deadly Demise 1 (Core)
Scouts 9" (Core)
One Shot (Wargear profile)
Wargear options
Any number of models can each have their multi-laser replaced with one of the following:
1 autocannon
1 heavy flamer
1 lascannon
1 missile launcher
1 plasma cannon
Any number of models can each be equipped with 1 Sentinel chainsaw.
Any number of models can each be equipped with 1 hunter-killer missile.