Razorwing Jetfighter

Razorwing Jetfighter is a Vehicles unit in the Drukhari faction for Warhammer 40k.

Points: 170.

Though agile and capable air superiority craft, the true worth of Razorwing Jetfighters is in ground attack runs. Blurring low over the heads of the foe, they unleash salvoes of missiles whose specialised warheads sow bloody horror. Soon enough, the enemy are left cowering in disarray at the mere threat of another pass by the murderous Razorwings and their sadistic pilots.

Standard kit: This model is equipped with: 2 dark lances; Razorwing missiles; twin splinter rifle; bladed wings.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Dark Lance361312-3D6+2-
Disintegrator cannon36336-32-
Razorwing missiles – monoscythe missiles48D636-12blast
Razorwing missiles – neurotoxin missiles48D6+33201anti-infantry 2+, blast
Razorwing missiles – shatterfield missiles48D637-21blast
Splinter cannon36333-12anti-infantry 3+, sustained hits 1
Twin splinter rifle2423201anti-infantry 3+, assault, rapid fire 2, twin-linked
Melee weapons
WeaponAWSSAPDAbilities
Bladed wings346-11-

Abilities

Nowhere to Run (Pain)
In your Shooting phase, when you select this unit to shoot, you can spend 1 Pain token to Empower this unit. While Empowered, after this unit has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks; until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.
Ground Attack Craft
Each time a model in this unit makes a ranged attack that targets an enemy unit (excluding units that can FLY), add 1 to the Hit roll.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords