Norn Assimilator is a Monsters unit in the Tyranids faction for Warhammer 40k.
Points: 275.
Norn Assimilators are the living and inexhaustible nemeses of their prey. Using their toxinjector harpoons, these towering monsters can impale and tear down the fortifications their quarry cower behind, drag guardian war engines into their deadly embrace, or pinion the target themselves before dragging them inexorably in to their doom.
Standard kit: This model is equipped with: toxinjector harpoon; monstrous scything talons.
M: 10"
T: 11
Sv: 2+
W: 16
Ld: 7+
OC: 5
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Toxinjector Harpoon
12
2
2
12
-3
D6+1
harpooned
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Monstrous scything talons
6
2
9
-2
3
-
Toxinjector harpoon
4
2
12
-3
D6+1
extra attacks
Abilities
Singular Purpose
At the start of the first battle round, select one of the following:
• Select one enemy unit. Until the end of the battle, each time this model makes an attack that targets that unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
• Select one objective marker. Until the end of the battle, while this model is within range of that objective marker, it has the Feel No Pain 5+ ability and an Objective Control characteristic of 15.
Harpoon Barbs
Once per turn, when an enemy unit within Engagement Range of this model is selected to Fall Back, roll one D6: on a 2+, that unit suffers D6 mortal wounds.
Core and army rules
Deadly Demise D6 (Core)
Shadow in the Warp (Faction)
Synapse (Faction)
Harpooned (Wargear profile)
Damaged 1-5
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.