Navigator is a Characters unit in the Imperial Agents faction for Warhammer 40k.
Points: 60.
Haughty nobles whose value to the Imperium is huge, Navigators take to the battlefield only rarely, typically to complete some vital mission for their voidship’s master. At such times, their ability to perceive the shifting tides of the warp makes them powerful assets, as does the soul-blasting gaze of their mutant third eye.
Standard kit: This model is equipped with: laspistol; force-orb cane.
M: 6"
T: 3
Sv: 5+
Invulnerable save: 4
W: 3
Ld: 7+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Laspistol
12
1
4
3
0
1
pistol
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Force-orb cane
3
4
6
-1
D3
psychic
Abilities
Gaze into the Empyrean (Psychic)
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model.
Third Eye (Psychic)
At the start of your Shooting phase, select one enemy unit within 12" of and visible to this model. That unit must take a Battle-shock test, subtracting 2 from the result if it is an INFANTRY unit. If the test is failed, that enemy unit suffers 3 mortal wounds.