Mek Gunz is a Vehicles unit in the Orks faction for Warhammer 40k.
Points: 50.
1-3 Mek Gunz
From guns that spew unstable force-bubbles to overcharged energy cannons, gravity beamers that crumple their targets like a squig-oil canister in a Nob’s fist to tractor-beams that toss foes about and drag planes from the air, the only unifying factor about the madcap Mek Gunz is what a mess they make of the foe.
Standard kit: Every model is equipped with: smasha gun; grot crew. Designer’s Note: Place five Grot Crew tokens next to each Mek Gun model when this unit is first set up, removing one each time its Mek Gun model loses a wound (a Mek Gun model itself is considered to represent its final wound).
| Weapon | Range | A | BS | S | AP | D | Abilities |
|---|---|---|---|---|---|---|---|
| Bubblechukka – big bubble | 48 | 2D6 | 4 | 6 | -1 | 1 | bubblechukka, blast |
| Bubblechukka – wobbly bubble | 48 | D6 | 4 | 9 | -2 | 3 | bubblechukka, blast |
| Bubblechukka – dense bubble | 48 | D3 | 4 | 12 | -3 | D6+3 | bubblechukka, blast |
| Kustom mega-kannon | 36 | D6 | 4 | 12 | -1 | D6 | BLAST, HAZARDOUS |
| Smasha gun | 48 | D3+1 | 4 | 9 | -3 | 3 | BLAST |
| Traktor kannon | 48 | 1 | 4 | 10 | -2 | D6+1 | ANTI-FLY 2+, DEVASTATING WOUNDS |
| Weapon | A | WS | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Grot crew | 6 | 5 | 2 | 0 | 1 | - |