Mek Gunz

Mek Gunz is a Vehicles unit in the Orks faction for Warhammer 40k.

Points: 50.

1-3 Mek Gunz

From guns that spew unstable force-bubbles to overcharged energy cannons, gravity beamers that crumple their targets like a squig-oil canister in a Nob’s fist to tractor-beams that toss foes about and drag planes from the air, the only unifying factor about the madcap Mek Gunz is what a mess they make of the foe.

Standard kit: Every model is equipped with: smasha gun; grot crew. Designer’s Note: Place five Grot Crew tokens next to each Mek Gun model when this unit is first set up, removing one each time its Mek Gun model loses a wound (a Mek Gun model itself is considered to represent its final wound).

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Bubblechukka – big bubble482D646-11bubblechukka, blast
Bubblechukka – wobbly bubble48D649-23bubblechukka, blast
Bubblechukka – dense bubble48D3412-3D6+3bubblechukka, blast
Kustom mega-kannon36D6412-1D6BLAST, HAZARDOUS
Smasha gun48D3+149-33BLAST
Traktor kannon481410-2D6+1ANTI-FLY 2+, DEVASTATING WOUNDS
Melee weapons
WeaponAWSSAPDAbilities
Grot crew65201-

Abilities

Splat!
Each time a model in this unit makes a ranged attack that targets a unit that is at its Starting Strength (excluding MONSTERS and VEHICLES), re-roll a Hit roll of 1.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords