Mek is a Characters unit in the Orks faction for Warhammer 40k.
Points: 45.
Any Mekboy worth his spanners knows how to patch and repair greenskin vehicles, artillery pieces and the like even amidst the fury of combat. Meks are also handy for a spot of good old-fashioned dakka and close-quarters violence, taking to the field armed to the teeth with kustom weaponry that they invented themselves.
Standard kit: This model is equipped with: kustom mega-slugga; wrench.
M: 6"
T: 5
Sv: 5+
W: 4
Ld: 7+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Kustom mega-slugga
12
D3
5
8
-2
D6
blast, hazardous
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Killsaw
1
4
12
-3
2
-
Wrench
3
3
4
0
1
-
Abilities
Mekboy
While this model is within 3" of one or more friendly Orks Vehicle units, this model has the Lone Operative ability.
Mekaniak
At the end of your Movement phase, you can select one friendly Orks Vehicle model within 3" of this model. That VEHICLE model regains up to D3 lost wounds, and, until the start of your next Movement phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
Core and army rules
Leader (Core)
Waaagh! (Faction)
Wargear options
This model’s wrench can be replaced with 1 killsaw.