Magus

Magus is a Characters unit in the Genestealer Cults faction for Warhammer 40k.

Points: 50.

The Magus acts as its Patriarch’s vizier, and as the head of that alien monstrosity’s deviant church. Each one is a powerful psyker, their formidable will enhanced by the gestalt powers of the Star Children until they can manipulate enemies’ minds and bodies like puppets – or tear them apart from within.

Standard kit: This model is equipped with: autopistol; Magus stave.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Autopistol1213301pistol
Melee weapons
WeaponAWSSAPDAbilities
Magus stave335-1D3psychic

Abilities

Spiritual Leader
Once per battle, at the start of any phase, you can select one friendly GENESTEALER CULTS unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Mind Control (Psychic)
At the start of your opponent’s Shooting phase, one Psyker model from your army with this ability can use it. If used, select one enemy unit within 18" of that PSYKER model and roll one D6: on a 1, that PSYKER model suffers D3 mortal wounds; on a 2-5, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll; on a 6, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Psychic Familiar
Once per battle, at the start of your opponent’s Shooting phase, this model can use its psychic familiar. If it does, until the end of the phase, add 6 ” to the range of its Mind Control ability. Designer’s Note: Place a Psychic Familiar token next to the model, removing it once this ability has been used.

Core and army rules

Keywords

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