Lord of Change is a Characters unit in the Chaos Daemons faction for Warhammer 40k.
Points: 285.
Greater Daemons of Tzeentch are infinitely cunning sorcerers and manipulators. Their malevolent gaze lays bare the souls of their victims and blasts the sanity of even the staunchest mortal, while their ensorcelled weapons and unholy magicks violently reshape reality itself into ever mutating forms.
Standard kit: This model is equipped with: Bolt of Change; staff of Tzeentch.
M: 12"
T: 10
Sv: 6+
Invulnerable save: 4
W: 18
Ld: 6+
OC: 5
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Rod of sorcery
18
6
2
8
-1
2
psychic
Bolt of Change – witchfire
18
9
2
9
-1
1
psychic
Bolt of Change – focused witchfire
18
9
2
9
-2
3
hazardous, psychic
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Baleful sword
3
3
7
-2
3
extra attacks
Staff of Tzeentch
5
3
6
-1
3
psychic
Abilities
Daemon Lord of Tzeentch (Aura)
While a friendly Tzeentch Legiones Daemonica unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
Master of Magicks (Psychic)
In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.
Greater Daemon of Tzeentch (Aura)
While a friendly Tzeentch Legiones Daemonica unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
Core and army rules
Deadly Demise D6 (Core)
Deep Strike (Core)
The Shadow of Chaos (Faction)
Wargear options
This model can be equipped with one of the following:
1 rod of sorcery
1 baleful sword
Damaged 1-7
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.