Lord of Change

Lord of Change is a Characters unit in the Chaos Daemons faction for Warhammer 40k.

Points: 285.

Greater Daemons of Tzeentch are infinitely cunning sorcerers and manipulators. Their malevolent gaze lays bare the souls of their victims and blasts the sanity of even the staunchest mortal, while their ensorcelled weapons and unholy magicks violently reshape reality itself into ever mutating forms.

Standard kit: This model is equipped with: Bolt of Change; staff of Tzeentch.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Rod of sorcery18628-12psychic
Bolt of Change – witchfire18929-11psychic
Bolt of Change – focused witchfire18929-23hazardous, psychic
Melee weapons
WeaponAWSSAPDAbilities
Baleful sword337-23extra attacks
Staff of Tzeentch536-13psychic

Abilities

Daemon Lord of Tzeentch (Aura)
While a friendly Tzeentch Legiones Daemonica unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
Master of Magicks (Psychic)
In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.
Greater Daemon of Tzeentch (Aura)
While a friendly Tzeentch Legiones Daemonica unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.

Core and army rules

Wargear options

Damaged 1-7

While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Keywords

Keywords

Faction keywords