Knight Abominant

Knight Abominant is a Characters unit in the Chaos Knights faction for Warhammer 40k.

Points: 355.

Seen as especially blessed by the Dark Gods, Knights Abominant are suffused with warp energy. They unleash this power in terrifying waves, corrupting and mutating those nearby, and incinerating distant foes with blasts of volkite energy. In combat, they thrash coiling, warp- wrought appendages, crushing anything that remains untainted.

Standard kit: This model is equipped with: diabolus heavy stubber; volkite combustor; balemace; electroscourge.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Diabolus heavy stubber3633501rapid fire 3
Volkite combustor301231203devastating wounds
Melee weapons
WeaponAWSSAPDAbilities
Balemace338-12extra attacks
Electroscourge9310-23sustained hits 1

Abilities

Vortex Terrors (Psychic)
At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. That enemy unit must take a Battle-shock test.
Warp Storms (Psychic)
At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.

Core and army rules

Damaged 1-9

While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Keywords

Keywords

Faction keywords