Killa Kans

Killa Kans is a Vehicles unit in the Orks faction for Warhammer 40k.

Points: 125 for 3 models.

3-6 Killa Kans

Surgically wiring grots into combat walkers is risky: the runty loons tend to go on a bit of a power trip, hazardous to every Ork that ever treated them badly. On the other hand, their ability to shoot straight renders their hails of rokkits, bullets and grotzooka-launched scrap- shrapnel even more hazardous to the foe.

Standard kit: Every model is equipped with: Kan shoota; Kan klaw.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Kan shoota3634501devastating wounds, rapid fire 2
Grotzooka18D3+346-11blast, ignores cover
Rokkit launcha24D349-23blast
Skorcha12D6N/A5-11ignores cover, torrent
Melee weapons
WeaponAWSSAPDAbilities
Kan klaw348-23-

Abilities

Shooty Power Trip
Each time this unit is selected to shoot, you can roll one D6: • On a 1-2, this unit suffers D3 mortal wounds. • On a 3-4, until the end of the phase, add 1 to the Strength characteristic of ranged weapons equipped by models in this unit. • On a 5-6, until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in this unit.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords