Kill Rig

Kill Rig is a Monsters unit in the Orks faction for Warhammer 40k.

Points: 155.

The Kill Rig’s stikka kannon fires rokkit-harpoons big enough to wrangle battle tanks. Its ’eavy lobba hits with ground-quaking force, and the tramplasquig that tows this land barge can flatten a fortress gate. Yet it is the Wurrboy atop his wurrtower that both the enemy and the Beast Snaggas themselves fear the most.

Standard kit: This model is equipped with: ’eavy lobba; stikka kannon; wurrtower; butcha boyz; savage horns and hooves; saw blades.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
’Eavy lobba48D65602blast, indirect fire
Stikka kannon121512-23anti-monster 2+, anti-vehicle 2+, snagged
Wurrtower24D3N/A12-3D6hazardous, psychic, torrent
Melee weapons
WeaponAWSSAPDAbilities
Butcha boyz435-11anti-monster 4+, anti-vehicle 4+, extra attacks
Savage horns and hooves448-13extra attacks, lance
Saw blades6310-22-

Abilities

Spirit of Gork (Psychic)
At the start of the Fight phase, you can select one friendly Orks unit within 12" of this model and roll one D6: on a 1, this model suffers D3 mortal wounds; on a 2-5, until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in that unit; on a 6, until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in that unit and those weapons have the [LETHAL HITS] ability.

Core and army rules

Damaged 1-5

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Transport

This model has a transport capacity of 11 Beast Snagga Infantry models.

Keywords

Keywords

Faction keywords