Berzerkers of Khorne relish their role as the Blood God’s sacred destroyers, and are fanatical in the extreme. The warp-fuelled anger of these psychopathic warriors drives them into an endless frenzy of action. Those who face them in battle disappear under a rain of heavy blows, each potent enough to shear limbs and shatter shields.
Standard kit: Every model is equipped with: bolt pistol; chainblade.
M: 8"
T: 4
Sv: 3+
W: 2
Ld: 6+
OC: 2
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Bolt pistol
12
1
4
4
0
1
pistol
Plasma pistol – standard
12
1
4
7
-2
1
pistol
Plasma pistol – supercharge
12
1
4
8
-3
2
hazardous, pistol
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Chainblade
4
3
4
-1
1
-
Khornate eviscerator
3
3
8
-2
2
-
Abilities
Blood Surge
In your opponent’s Shooting phase, each time an enemy unit has shot, if any models from this unit were destroyed as a result of those attacks, this unit can make a Blood Surge move. To do so, roll one D6 and add 2 to the roll: models in this unit move a number of inches up to this result, but this unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT), When doing so, those models can be moved within Engagement Range of that enemy unit. This unit cannot make a Blood Surge move while it is Battle-shocked or within Engagement Range of one or more enemy units, and can only make one Blood Surge move per phase.
Core and army rules
Blessings of Khorne (Faction)
Icon of Khorne (Wargear)
Wargear options
The Khorne Berzerker Champion’s bolt pistol can be replaced with 1 plasma pistol.
For every 5 models in this unit, 1 Khorne Berzerker’s bolt pistol can be replaced with 1 plasma pistol.
For every 5 models in this unit, 1 Khorne Berzerker’s chainblade can be replaced with 1 Khornate eviscerator.