Imperial Navy Breachers is a Battleline unit in the Imperial Agents faction for Warhammer 40k.
Points: 90 for 10 models.
1 Navis Sergeant-at-Arms, 9 Navis Armsmen
Experienced in hazardous boarding actions, these elite Armsmen are aggressive and blunt instruments of their warship’s commander. They wear fully enclosed void armour and wield robust weapons optimised for close-confines fighting, while some carry more specialised gear for cracking enemy bulkheads.
Standard kit: The Navis Sergeant-at-Arms is equipped with: Navis shotgun; close combat weapon.
One Navis Armsman is equipped with: Navis las-volley; close combat weapon.
One other Navis Armsman is equipped with: Navis heavy shotgun; close combat weapon; endurant shield.
Every other model is equipped with: Navis shotgun; close combat weapon.
M: 6"
T: 3
Sv: 4+
W: 1
Ld: 7+
OC: 2
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Autopistol
12
1
4
3
0
1
pistol
Bolt pistol
12
1
4
4
0
1
pistol
Demolition charge
6
D6
5
9
-2
2
assault, blast, hazardous, one shot
Meltagun
12
1
4
9
-4
D6
melta 2
Navis heavy shotgun
12
4
4
4
0
1
assault
Navis las-volley
18
4
4
6
0
1
-
Navis shotgun
12
2
4
4
0
1
assault
Plasma gun – standard
24
1
4
7
-1
1
rapid fire 1
Plasma gun – supercharge
24
1
4
8
-2
2
hazardous, rapid fire 1
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Chainfist
1
5
6
-2
2
anti-vehicle 3+
Chainsword
3
4
3
0
1
-
Close combat weapon
1
4
3
0
1
-
Power weapon
2
4
4
-2
1
-
Abilities
Breaching Team
Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target is within range of an objective marker, you can re-roll the Wound roll instead.
Gheistskull
Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".
CAT Unit
Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit gain the [IGNORES COVER] ability.
Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.
Core and army rules
Assigned Agents (Faction)
Endurant Shield (Wargear)
One Shot (Wargear profile)
Wargear options
The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following:
1 autopistol and 1 chainsword
1 bolt pistol and 1 power weapon
1 Navis Armsman’s Navis las-volley can be replaced with one of the following:
1 meltagun
1 plasma gun
1 Navis Armsman's Navis shotgun can be replaced with 1 autopistol and 1 power weapon.
1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist.
1 Navis Armsman can be equipped with 1 demolition charge.