Imperial Navy Breachers

Imperial Navy Breachers is a Battleline unit in the Imperial Agents faction for Warhammer 40k.

Points: 90 for 10 models.

1 Navis Sergeant-at-Arms, 9 Navis Armsmen

Experienced in hazardous boarding actions, these elite Armsmen are aggressive and blunt instruments of their warship’s commander. They wear fully enclosed void armour and wield robust weapons optimised for close-confines fighting, while some carry more specialised gear for cracking enemy bulkheads.

Standard kit: The Navis Sergeant-at-Arms is equipped with: Navis shotgun; close combat weapon. One Navis Armsman is equipped with: Navis las-volley; close combat weapon. One other Navis Armsman is equipped with: Navis heavy shotgun; close combat weapon; endurant shield. Every other model is equipped with: Navis shotgun; close combat weapon.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Autopistol1214301pistol
Bolt pistol1214401pistol
Demolition charge6D659-22assault, blast, hazardous, one shot
Meltagun12149-4D6melta 2
Navis heavy shotgun1244401assault
Navis las-volley1844601-
Navis shotgun1224401assault
Plasma gun – standard24147-11rapid fire 1
Plasma gun – supercharge24148-22hazardous, rapid fire 1
Melee weapons
WeaponAWSSAPDAbilities
Chainfist156-22anti-vehicle 3+
Chainsword34301-
Close combat weapon14301-
Power weapon244-21-

Abilities

Breaching Team
Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target is within range of an objective marker, you can re-roll the Wound roll instead.
Gheistskull
Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".
CAT Unit
Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit gain the [IGNORES COVER] ability. Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords