Hellions is a Mounted & Beasts unit in the Drukhari faction for Warhammer 40k.
Points: 85 for 5 models.
1 Helliarch, 4-9 Hellions
When the Hellion gangs ride their bladed skyboards alongside Drukhari raiding parties, they bring terror to the battlefields of realspace. Arrogant and agile, Hellions wield their hellglaives with such skill that battle becomes a contest as to who amongst them can perform the most ostentatious acts of spectacular airborne slaughter.
Standard kit: Every model is equipped with: splinter pods; hellglaive.
M: 14"
T: 4
Sv: 4+
Invulnerable save: 6
W: 2
Ld: 7+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Splinter pistol
12
1
3
2
0
1
anti-infantry 3+, assault, pistol
Splinter pods
18
2
3
2
0
1
anti-infantry 3+, assault, twin-linked
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Hellglaive
3
3
4
-1
2
lance, sustained hits 1
Power weapon
4
3
3
-2
1
anti-infantry 3+, lance, sustained hits 1
Stunclaw
4
3
3
-1
1
devastating wounds, lance, precision
Abilities
Battlefield Butchery (Pain)
In the Fight phase, when you select this unit to fight, you can spend 1 Pain token to Empower this unit. While Empowered, add 1 to the Attacks and Strength characteristics of this unit’s melee weapons.
Skyboard Evasion
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, this unit can make a Normal move of up to D6".
Core and army rules
Deep Strike (Core)
Power from Pain (Faction)
Phantasm Grenade Launcher (Wargear)
Wargear options
The Helliarch can be equipped with 1 phantasm grenade launcher.
The Helliarch’s hellglaive can be replaced with one of the following:
1 splinter pistol and 1 power weapon.
1 splinter pistol and 1 stunclaw.
If the Helliarch is equipped with 1 splinter pistol, it can be equipped with 1 hellglaive (that model’s hellglaive cannot be replaced).