Hand of the Archon is a Infantry unit in the Drukhari faction for Warhammer 40k.
Points: 125 for 10 models.
1 Kabalite Archsybarite, 9 Kabalite Agents
Agents of their Archon’s will, these hand-picked teams of ruthless killers are entrusted with crucial tasks during realspace raids. Whether fighting as bodyguards for their overlord, seizing some vital prize, or viciously eliminating key foes, they possess many specialist skills and wargear to ensure the job gets done.
Standard kit: Every model is equipped with: splinter rifle; close combat weapon.
M: 7"
T: 3
Sv: 4+
Invulnerable save: 6
W: 1
Ld: 7+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Blast pistol
6
1
3
8
-3
D3
pistol
Blaster
18
1
3
8
-4
D6+1
assault
Dark lance
36
1
4
12
-3
D6+2
heavy
Shardcarbine
18
3
3
2
0
1
anti-infantry 3+, assault
Shredder
18
D6
N/A
6
0
1
assault, torrent
Splinter cannon
36
3
4
3
-1
2
anti-infantry 3+, heavy, sustained hits 1
Splinter pistol
12
1
3
2
0
1
anti-infantry 3+, assault, pistol
Splinter rifle
24
2
3
2
0
1
anti-infantry 3+, assault
Stinger pistol
12
1
3
2
0
1
anti-infantry 2+, pistol
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Close combat weapon
2
3
3
0
1
-
Pain sculptors
3
3
4
-1
1
anti-infantry 4+, twin-linked
Power weapon
4
3
3
-2
1
anti-infantry 3+
Razorflail
4
3
4
-2
1
-
Abilities
Assassins’ Poisons (Pain)
In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the [LETHAL HITS] and [PRECISION] abilities.
Archon’s Will
At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle-shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.
Core and army rules
Scouts 7" (Core)
Power from Pain (Faction)
Kabalite Icon (Wargear)
Phantasm Grenade Launcher (Wargear)
Stimm-needler (Wargear)
Archon’S Retinue (Special)
Wargear options
The Kabalite Archsybarite’s close combat weapon can be replaced with 1 power weapon.
The Kabalite Archsybarite’s splinter rifle can be replaced with one of the following:
1 blast pistol
1 splinter pistol
The Kabalite Archsybarite can be equipped with one of the following:
1 Kabalite icon
1 phantasm grenade launcher
1 Kabalite Agent's splinter rifle can be replaced with one of the following:
1 blaster
1 shredder
1 Kabalite Agent’s splinter rifle can be replaced with one of the following:
1 dark lance
1 splinter cannon
1 Kabalite Agent’s splinter rifle can be replaced with 1 stinger pistol.
1 Kabalite Agent’s splinter rifle can be replaced with 1 shardcarbine.
1 Kabalite Agent’s splinter rifle can be replaced with 1 pain sculptors.
1 Kabalite Agent’s splinter rifle can be replaced with 1 splinter pistol and 1 razorflail.
1 Kabalite Agent equipped with a splinter rifle can be equipped with 1 stimm-needler. This model’s splinter rifle cannot be replaced.