Hand of the Archon

Hand of the Archon is a Infantry unit in the Drukhari faction for Warhammer 40k.

Points: 125 for 10 models.

1 Kabalite Archsybarite, 9 Kabalite Agents

Agents of their Archon’s will, these hand-picked teams of ruthless killers are entrusted with crucial tasks during realspace raids. Whether fighting as bodyguards for their overlord, seizing some vital prize, or viciously eliminating key foes, they possess many specialist skills and wargear to ensure the job gets done.

Standard kit: Every model is equipped with: splinter rifle; close combat weapon.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Blast pistol6138-3D3pistol
Blaster18138-4D6+1assault
Dark lance361412-3D6+2heavy
Shardcarbine1833201anti-infantry 3+, assault
Shredder18D6N/A601assault, torrent
Splinter cannon36343-12anti-infantry 3+, heavy, sustained hits 1
Splinter pistol1213201anti-infantry 3+, assault, pistol
Splinter rifle2423201anti-infantry 3+, assault
Stinger pistol1213201anti-infantry 2+, pistol
Melee weapons
WeaponAWSSAPDAbilities
Close combat weapon23301-
Pain sculptors334-11anti-infantry 4+, twin-linked
Power weapon433-21anti-infantry 3+
Razorflail434-21-

Abilities

Assassins’ Poisons (Pain)
In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the [LETHAL HITS] and [PRECISION] abilities.
Archon’s Will
At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle-shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords