Fulgrim is a Characters unit in the Emperor’s Children faction for Warhammer 40k.
Points: 340.
Standard kit: This model is equipped with: malefic lash; daemonic blades; serpentine tail.
M: 16"
T: 11
Sv: 2+
Invulnerable save: 4
W: 16
Ld: 5+
OC: 6
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Malefic lash
12
6
2
8
-2
2
sustained hits 1
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Daemonic blades – strike
6
2
14
-3
D6+1
sustained hits 1
Daemonic blades – sweep
12
2
8
-2
2
sustained hits 1
Serpentine tail
6
2
6
-1
1
extra attacks
Abilities
Daemonic Poisons
In your Shooting phase and the Fight phase, after this model has finished making its attacks, select one enemy unit hit by one or more of those attacks. Until the end of the battle, that enemy unit is poisoned. At the start of each player’s Command phase, roll one D6 for each poisoned enemy unit on the battlefield: on a 4+,that enemy unit suffers D3 mortal wounds.
Daemon Primarch of Slaanesh
At the start of your opponent’s Command phase, select one of the abilities in the Daemon Primarch of Slaanesh section. Until the start of your opponent’s next Command phase, this model has that ability.
Serpentine
Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.
Core and army rules
Deadly Demise D6 (Core)
Deep Strike (Core)
Thrill Seekers (Faction)
Beguiling Form (Primarch)
Daemonic Speed (Primarch)
Enthralling Hypnosis (Aura) (Primarch)
Supreme Commander (Fortification)
Damaged 1-6
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.