Fellgor Beastmen is a Infantry unit in the Chaos Knights faction for Warhammer 40k.
Points: 70 for 10 models.
1 Fellgor Champion, 9 Fellgor Beastmen
Standard kit: The Fellgor Champion is equipped with: bolt pistol; chainsword.
Every Fellgor Beastman is equipped with: autopistol; close combat weapon.
M: 6"
T: 4
Sv: 5+
W: 1
Ld: 7+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Plasma pistol – supercharge
12
1
4
8
-3
2
hazardous, pistol
Plasma pistol – standard
12
1
4
7
-2
1
pistol
Corrupted stave
18
D3
4
5
-1
1
devastating wounds, psychic
Autopistol
12
1
4
3
0
1
pistol
Bolt pistol
12
1
4
4
0
1
pistol
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Great weapon
2
5
8
-1
2
-
Close combat weapon
2
4
4
0
1
-
Chainsword
3
4
4
0
1
-
Corrupted stave
2
4
4
-1
D3
devastating wounds, psychic
Abilities
Bestial Raiders
If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Core and army rules
Dark Pacts (Faction)
Wargear options
The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.