Fellgor Beastmen

Fellgor Beastmen is a Infantry unit in the Chaos Space Marines faction for Warhammer 40k.

Points: 70 for 10 models.

1 Fellgor Champion, 9 Fellgor Beastmen

Beastmen are savage and embittered mutants who despise the Imperium and the civilisation of Humanity. Gathering for war in brutish herds, each is an unruly mass of flesh, fur and teeth, bristling with bestial horns and proclaiming their devotion to the Dark Gods through braying war cries, swift slaughter and violent sacrifices.

Standard kit: The Fellgor Champion is equipped with: bolt pistol; chainsword. Every Fellgor Beastman is equipped with: autopistol; close combat weapon.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Autopistol1214301pistol
Bolt pistol1214401pistol
Corrupted stave18D345-11devastating wounds, psychic
Plasma pistol – standard12147-21pistol
Plasma pistol – supercharge12148-32hazardous, pistol
Melee weapons
WeaponAWSSAPDAbilities
Corrupted stave244-1D3devastating wounds, psychic
Chainsword34401-
Close combat weapon24401-
Great weapon258-12-

Abilities

Bestial Raiders
If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords