Farseer is a Characters unit in the Aeldari faction for Warhammer 40k.
Points: 70.
The Asuryani look to their Farseers for leadership in battle. These psykers can uncover the foe’s intentions and calculate the effects of attacks. Their minds are their true weapons; with a thought, they can obliterate the memories of enemy commanders, hurl battle tanks into the air or summon terrifying storms of coruscating eldritch energy.
Standard kit: This model is equipped with: Eldritch Storm; shuriken pistol; witchblade.
M: 7"
T: 3
Sv: 6+
Invulnerable save: 4
W: 4
Ld: 6+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Eldritch Storm
24
D6
3
6
-2
D3
blast, psychic
Shuriken pistol
12
1
2
4
-1
1
assault, pistol
Singing spear
12
1
2
9
0
3
assault, psychic
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Singing spear
2
2
3
0
3
psychic
Witchblade
2
2
3
0
2
anti-infantry 2+, psychic
Abilities
Branching Fates (Psychic)
While this model is leading a unit, once per phase, you can change the result of one Hit roll, one Wound roll or one Damage roll made for a model in that unit (excluding Support Weapon models) to an unmodified 6.
Guide (Psychic)
At the end of your Movement phase, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, each time a friendly AELDARI model makes an attack that targets that enemy unit, add 1 to the Hit roll. Each unit can only be selected for this ability once per turn.
Core and army rules
Leader (Core)
Battle Focus (Faction)
Wargear options
This model’s witchblade can be replaced with 1 singing spear.