Eliminator Squad is a Infantry unit in the Space Marines faction for Warhammer 40k.
Points: 85 for 3 models.
1 Eliminator Sergeant, 2 Eliminators
Eliminator Squads are peerless assassins, deadly marksmen who haunt the shadows of the battlefield unseen by the enemy. For hours they will lie in wait to take the perfect shot, their sophisticated scopes feeding them essential data to ensure they never fail to make the kill.
Standard kit: Every model is equipped with: bolt pistol; bolt sniper rifle; close combat weapon.
M: 6"
T: 4
Sv: 3+
W: 2
Ld: 6+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Bolt pistol
12
1
3
4
0
1
pistol
Bolt sniper rifle
36
1
3
5
-2
3
heavy, precision
Instigator bolt carbine
24
1
3
4
-2
2
precision
Las fusil
36
1
3
9
-3
D6
heavy
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Close combat weapon
3
3
4
0
1
-
Abilities
Reposition Under Covering Fire
In your Shooting phase, after this unit has shot, if it contains an Eliminator Sergeant equipped with an instigator bolt carbine, this unit can make a Normal move. If it does so, until the end of the turn, this unit is not eligible to declare a charge.
Mark the Target
Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
Core and army rules
Infiltrators (Core)
Stealth (Core)
Oath of Moment (Faction)
Wargear options
The Eliminator Sergeant’s bolt sniper rifle can be replaced with one of the following:
1 instigator bolt carbine
1 las fusil
All Eliminators in this unit can each have their bolt sniper rifle replaced with 1 las fusil.