Deathwing Terminator Squad

Deathwing Terminator Squad is a Infantry unit in the Space Marines faction for Warhammer 40k.

Points: 180 for 5 models.

1 Deathwing Sergeant, 4-9 Deathwing Terminators

Deploying rapidly onto the battlefield via blazing teleport strike or within the armoured hull of a large transport, Deathwing Terminator Squads pour heavy fire into their enemies or engage them in brutal melee, smashing them apart with thunder hammers or cutting them to ribbons with lightning claws.

Standard kit: The Deathwing Sergeant is equipped with: storm bolter; power weapon. Every Deathwing Terminator is equipped with: storm bolter; power fist.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Assault cannon2463601devastating wounds
Cyclone missile launcher – frag362D63401blast
Cyclone missile launcher – krak36239-2D6-
Heavy flamer12D6N/A5-11ignores cover, torrent
Plasma cannon – standard36D337-21blast
Plasma cannon – supercharge36D338-32blast, hazardous
Storm bolter2423401rapid fire 2
Melee weapons
WeaponAWSSAPDAbilities
Chainfist348-22anti-vehicle 3+
Power fist338-22-
Power weapon435-21-

Abilities

Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Deathwing
Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or to the Hit roll. In addition, each time a model in this unit makes an attack that targets the enemy unit you selected at the start of your Command phase for the Oath of Moment ability, add 1 to the Hit roll.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords