Deathwing Knights is a Infantry unit in the Space Marines faction for Warhammer 40k.
Points: 250 for 5 models.
1 Knight Master, 4 Deathwing Knights
Deathwing Knights are the Chapter’s ultimate death-dealers, their strikes breaking the enemy’s back in one fell swoop. Equipped with heirloom wargear, they teleport into the heart of the thickest fighting, led by Knight Masters who are whirlwinds of deathly destruction.
Standard kit: The Knight Master is equipped with: great weapon of the Unforgiven.
Every Deathwing Knight is equipped with: mace of absolution.
M: 5"
T: 5
Sv: 2+
Invulnerable save: 4
W: 4
Ld: 6+
OC: 1
Weapons
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Great weapon of the Unforgiven
5
2
6
-2
2
devastating wounds, sustained hits 1
Mace of absolution
4
2
6
-2
2
ANTI-MONSTER 4+, ANTI-VEHICLE 4+
Power weapon
5
2
6
-2
2
-
Relic weapon
6
2
7
-2
2
lethal hits
Abilities
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
Inner Circle
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
Core and army rules
Deep Strike (Core)
Oath of Moment (Faction)
Watcher in the Dark (Wargear)
Attached Unit (Special)
Wargear options
The Knight Master’s great weapon of the Unforgiven can be replaced with 1 relic weapon.
All Deathwing Knights in this unit can each have their mace of absolution replaced with 1 power weapon.
This unit can be equipped with 1 Watcher in the Dark.