Deathwatch Terminator Squad

Deathwatch Terminator Squad is a Infantry unit in the Space Marines faction for Warhammer 40k.

Points: 190 for 5 models.

1 Deathwatch Terminator Sergeant, 4-9 Deathwatch Terminators

The indomitable warriors honoured to wear hulking suits of Terminator armour are an inspiring sight to their brethren. Deathwatch Terminators carry the most powerful close combat weapons, and the strength and durability of their armour allows them to take the heaviest firepower directly into hidden xenos lairs.

Standard kit: Every model is equipped with: power fist; storm bolter.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Assault cannon2463601devastating wounds
Cyclone missile launcher – frag362D63401blast
Cyclone missile launcher – krak36239-2D6-
Heavy flamer12D6N/A5-11ignores cover, torrent
Plasma cannon – standard36D337-21blast
Plasma cannon – supercharge36D338-32blast, hazardous
Storm bolter2423401rapid fire 2
Melee weapons
WeaponAWSSAPDAbilities
Chainfist348-22anti-vehicle 3+
Power fist338-22-
Power weapon435-21-
Thunder hammer348-22devastating wounds
Twin lightning claws535-21twin-linked

Abilities

Terminatus Assault
You can re-roll Charge rolls made for this unit. Each time this unit ends a Charge move, each enemy unit within Engagement Range of this unit must take a Battle-shock test. If that enemy unit does not have the IMPERIUM or CHAOS keywords, subtract 1 from that test.
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not within your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" of that token and not within 9" horizontally of one or more enemy units. That token is then removed.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords