Death Company Marines With Jump Packs is a Infantry unit in the Space Marines faction for Warhammer 40k.
Points: 120 for 5 models.
5-10 Death Company Marines with Jump Packs
The savagery induced by the Black Rage cannot be cured and so must be utilised to its fullest extent. When equipped with jump packs, Death Company Marines are lent great speed and mobility that, when allied to their vengeful rage, renders them lethal shock troops.
Standard kit: Every model is equipped with: heavy bolt pistol; Astartes chainsword.
M: 12"
T: 4
Sv: 3+
W: 2
Ld: 6+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Hand flamer
12
D6
N/A
3
0
1
ignores cover, pistol, torrent
Heavy bolt pistol
18
1
3
4
-1
1
pistol
Inferno pistol
6
1
3
8
-4
D3
pistol, melta 2
Plasma pistol – standard
12
1
3
7
-2
1
pistol
Plasma pistol – supercharge
12
1
3
8
-3
2
hazardous, pistol
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Astartes chainsword
4
3
4
-1
1
-
Eviscerator
3
4
7
-2
2
sustained hits 1
Power fist
3
3
8
-2
2
-
Power weapon
4
3
5
-2
1
-
Abilities
Black Rage
Each time this model makes a melee attack, you can re-roll the Hit roll. While this model’s unit is not within 6" of one or more friendly Blood Angels Character models, or 12" of one or more friendly Chaplain models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.
Savage Fury
You can re-roll Charge rolls made for this unit.
Core and army rules
Deep Strike (Core)
Feel No Pain 6+ (Core)
Oath of Moment (Faction)
Attached Unit (Special)
Wargear options
For every 5 models in this unit, 1 model’s heavy bolt pistol can be replaced with 1 plasma pistol.
For every 5 models in this unit, 1 model’s Astartes chainsword can be replaced with 1 eviscerator.
1 model’s Astartes chainsword can be replaced with one of the following:
1 power fist
1 power weapon
For every 5 models in this unit, 1 model’s heavy bolt pistol and Astartes chainsword can be replaced with one of the following: