Crusader Squad

Crusader Squad is a Battleline unit in the Space Marines faction for Warhammer 40k.

Points: 150 for 10 models.

1 Sword Brother, 5-11 Initiates, 4-8 Neophytes

Crusader Squads storm into battle with bolt rifles blazing and chainswords howling. Initiates aim jets of fire from their pyreblasters or swing crackling power fists into their foes, while hard-eyed Neophytes fight furiously to prove their martial worth under the stem gaze of their mentors.

Standard kit: The Sword Brother is equipped with: heavy bolt pistol; master-crafted power weapon. Every Initiate is equipped with: bolt pistol; bolt rifle; close combat weapon. Every Neophyte is equipped with: bolt pistol; Astartes chainsword.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Bolt pistol1213401pistol
Bolt rifle24234-11assault, heavy
Heavy bolt pistol18134-11pistol
Neophyte firearm1823401assault
Pyre pistol12D6N/A401ignores cover, pistol, torrent
Pyreblaster12D6N/A501ignores cover, torrent
Melee weapons
WeaponAWSSAPDAbilities
Astartes chainsword434-11sustained hits 1
Close combat weapon33401-
Master-crafted power weapon325-22lethal hits
Power fist338-22-

Abilities

Righteous Zeal
In your opponent’s Shooting phase, each time an enemy unit has shot, if any models in this unit were destroyed as a result of those attacks, this unit can make a Righteous Zeal move. To do so, roll one D6 and add 2 to the result: models in this unit move a number of inches up to this result, but this unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. This unit cannot make a Righteous Zeal move while it is Battle-shocked or within Engagement Range of one or more enemy units, and can only make one Righteous Zeal move per phase.

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords