The Fireknife configuration equips Crisis Battlesuit pilots with a suite of mid-ranged, hard-hitting firepower. Whether dropping from Manta Missile Destroyers to spearhead a Mont’ka strike or staging a mobile fighting retreat as part of a Kauyon strategy, Crisis Fireknife Battlesuits can be relied upon to eliminate key enemy targets and respond swiftly to changing battlefield conditions.
Standard kit: Every model is equipped with: plasma rifle; missile pod; battlesuit fists.
M: 10"
T: 5
Sv: 3+
W: 4
Ld: 7+
OC: 2
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Missile pod
30
2
4
7
-1
2
-
Plasma rifle
18
1
4
8
-3
3
-
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Battlesuit fists
3
5
5
0
1
-
Abilities
Fireknife
Each time a model in this unit makes a ranged attack, re-roll a Hit roll of 1. If that attack targets a unit that is at its Starting Strength, you can re-roll the Hit roll instead.
Weapon Support System
Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to the Hit roll.
Core and army rules
Deep Strike (Core)
For the Greater Good (Faction)
Wargear options
Any number of models can each have their plasma rifle replaced with 1 missile pod.
Any number of models can each have their missile pod replaced with 1 plasma rifle.
Any number of models can be equipped with up to two of the following, but cannot take duplicates